Dark Tales: Edgar Allan Poe's The Fall of the House of Usher: Chapter Six: Enter the Dungeon
Our Dark Tales: Edgar Allan Poe's The Fall of the House of Usher Walkthrough is the perfect companion for the ever vigilant detective as you once again join your friend Dupin in a strange and dangerous new investigation. As this new case draws you deeper into its murky circumstances, you'll be glad you have our detailed notes, step-by-step instructions, custom screenshots, and puzzle solutions to help you solve the case of the Usher Twins and the missing townspeople.
- Place the photograph onto the scene.
- Collect the hand fan.
- Collect and place the 3 planks onto the bridge.
- Collect the brush and the photograph.
- Collect the mannequin hand.
- Move to the Kitchen.
- Click the lock pairs.
- Select the brush to clear the cobwebs; collect the sugar tongs.
- Click the cover.
- Collect the fire rune.
- Move down once and enter the Dungeon.
- Place the photograph onto the scene.
- Place the mannequin hand onto the figure; collect the Madeline figurine.
- Collect the photograph.
- Select the 5 sticks; collect the brushwood.
- Select the sugar tongs to collect the tin soldier.
- Click the cave to trigger a hidden objects area.
- Find the pairs.
- Select the mirror shards and insert them into the mirror frame to create an oval.
- Select the pencil and use it on the poster to create a star.
- Collect the earth rune.
- Move down once.
- Place the tin soldiers onto the box.
- Collect the lion cub figurine.
- Click the mini game.
- Place the Roderick and Madeline figurine’s onto the shelf.
- Solve the game by swapping the sides between the living and dead.
- Move ahead into the Chamber.
- Place the photograph onto the scene.
- Read the note and collect the candle.
- Move ahead.
- Speak to the house and collect the glass eye.
- Move down 2 times.
- Insert the glass eye into the statue; collect the tree symbol.
- Move to the right.
- Place the brushwood onto the embers.
- Select the hand fan to help the brushwood burn.
- Move down once and enter the dungeon.
- Place the lion cub onto the box.
- Collect the animal symbol.
- Insert the tree symbol into the lock and trigger a mini game.
- Solve the game by moving the figure to the border of the playing area while avoiding the roots.
- Select the Reborn One to use on the statue; collect 1 / 3 sword powers.
- Click the cave to trigger a hidden objects area.
- Find the pairs.
- Select the flute to charm the snake.
- Click the cards to reveal the spade.
- Collect the horse shaped mold.
- Move down once and cross the bridge into the Chamber.
- Insert the animal symbol into the lock to trigger a mini game.
- Solve the game by arranging the gears correctly.
- Select the Reborn One to use on the statue.
- Collect 2 /3 sword powers.
- Move down once and go to the right.
- Place the horse shaped mold onto the embers, then the candle.
- Collect the horse figurine.
- Move down once and enter the Chamber.
- Place the horse figurine onto the lid.
- Collect the photograph and the rain rune.
- Move ahead.
- Place the photograph onto the scene.
- Place the earth, fire and rain runes onto the lid and arrange them correctly.
- Collect the machete.
- Move to the Dungeon.
- Select the machete to clear the vines.
- Collect the claw.
- Move to the Chamber.
- Click the cube to trigger a mini game.
- Attach the claw onto the hand.
- Solve the game by connecting the colored squares.
- Read the note and collect the bat.
- Move ahead.
- Place the bat onto the bat.
- Collect the stone bread loaf.
- Select the Reborn One to use on the bat.
- Move down 2 times and go into the Kitchen.
- Select the stone bread loaf to use on the chopper.
- Collect the water symbol.
- Move down once.
- Insert the water symbol into the lock.
- Click the mini game.
- Solve the game by moving the drop to the opening.
- Select the Reborn One to use on the statue.
- Collect 3 /3 sword powers.
- Enter the Chamber and move ahead once more.
- Select the sword power the use on the house.
- Congratulations! You have successfully completed the main game of Dark Tales Edgar Allan Poe’s The Fall of the House of Usher Collector’s Edition