Margrave: The Blacksmith's Daughter: Act Two, Chapter 3: Liberating the Monster
Our Margrave the Blacksmith's Daughter Walkthrough will be your tour guide to the Cyclops City, where you'll join Edwina on a hunt to find her boyfriend Tom and escape the city before the sun sets and the city disappears for another 300 years. This Margrave Walkthrough contains tons of custom screenshots clearly marked with key locations, detailed instructions, and solutions to all the many puzzles and hidden object scenes you'll find in this exciting hidden object adventure game.
General Info and Tips
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!
- Collect the letter from Brites (yellow square).
- Zoom into the statue of the girl (purple circle).
- Collect the red currant (aqua circle).
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Go up the stairs to Rudo’s tower.
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Zoom into the hidden objects area (red rectangle).
- Find the listed items (yellow circles).
- Collect the tiara.
- Zoom into the chest of drawers (pink circle).
- Collect the beetle lens (green circle).
- Click the drawer (dark blue circle).
- Collect the fish button and Keelin’s drawing (yellow circle).
- Zoom into Rudo’s wardrobe (blue circle).
- Click the nightgown (orange circle).
- Collect the horseshoe code (green circle).
- Collect the keg of rum (aqua circle).
- Zoom into the bookcase to trigger a book puzzle.
- Click the book to shuffle until the sea monster appears as shown above.
- Collect the Nornhogg constellation.
- Peek out of the window.
- Go to the picnic garden.
- Follow the (pink arrow) to enter the obsidian campanile.
- Collect the Oban constellation (green circle).
- Go to the windmill area to the cliff top gatehouse.
- Zoom into the lock (pink circle).
- Pick the see-charm (yellow circle) and insert it into the lock.
- Pick the horseshoe code (aqua square) and insert it into the lock.
- Click and slide the discs as shown above to unlock the gate.
- Enter the gates and prepare to find Ganzini’s butterfly.
General Info and Tips
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!